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Electronic Arts
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Electronic Arts Company Overview

Electronic Arts logo

Electronic Arts

● Active
Gaming · Redwood City, California · Est. 1982
GamingEntertainmentConsumerMobile↗ Website
$31B
Valuation
$7.4B
Revenue
13k+
Employees
1982
Founded

Electronic Arts (EA) is one of the world's largest interactive entertainment companies, developing and publishing games across console, PC, and mobile platforms under franchises including EA Sports FC, Apex Legends, Battlefield, and The Sims. EA serves over 600 million registered players globally through a combination of premium game sales, live services, and its EA Play subscription.

Recent Press
5 items
Press Release·2026-03-10
EA Lays Off Staff Across Battlefield Studios Despite Record Game Sales
Electronic Arts eliminated positions across DICE, Criterion, Ripple Effect, and Motive Studios in a strategic realignment despite Battlefield 6 becoming the best-selling premium game of 2025, following over $400 million in development investment.
Acquisition·2026-02-15
EA Faces Potential $55B Acquisition by PIF, Silver Lake, and Affinity Partners
Electronic Arts confirmed it is in discussions regarding a proposed $55 billion acquisition by a consortium including Saudi Arabia's Public Investment Fund, Silver Lake, and Affinity Partners, with a transaction expected to finalize in 2026.
Press Release·2025-11-15
EA Targets 100 Million Players for Battlefield 6 Live Service Expansion
EA outlined an ambitious live service roadmap for Battlefield 6, targeting 100 million total players through ongoing content updates, seasonal expansions, and free-to-play tiers following the game's record-breaking premium launch in 2025.
Product Launch·2025-10-20
Battlefield 6 Sells 7M Copies in First Three Days, Becomes Best-Selling Shooter of 2025
EA's Battlefield 6 launched in October 2025 and sold over 7 million copies in its first three days, outpacing Call of Duty: Black Ops 7 to become the best-selling premium video game in the United States for 2025.
Acquisition·2025-09-26
EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners for $55 Billion
Electronic Arts entered into a definitive agreement to be acquired by an investor consortium including Saudi Arabia's PIF, Silver Lake, and Affinity Partners for $210 per share — a 25% premium — in an all-cash transaction valued at approximately $55 billion.
Company History
9 milestones
Electronic Arts was founded by Apple employee Trip Hawkins, who raised $2M from venture capital to create a software company that treated game developers as artists. EA's early marketing featured developer photos on game packaging, positioning games as a creative medium.

Electronic Arts Organization Structure & Team

Org Chart
13,000 employees · Click a leader to explore their team
8,990 across 12 departments
Chief Executive Officer
Andrew Wilson
Stuart Canfield — Departments
· 8990 people across 12 depts

Electronic Arts Financials, Revenue & Market Share

Annual Revenue
$7.4B
+2% vs prior year
YoY Growth
+2%
From $5.6B to $7.4B
Revenue / Employee
$569K
Annual revenue per full-time employee
Revenue Growth
2021
2022
2023
2024
2025
$5.6B
$7.0B
$7.3B
$7.4B
$7.4B
Market Share
Global Interactive Entertainment (Console + PC)
8%
share
Electronic Arts
8%
Activision Blizzard (Microsoft)
12%
Sony Interactive Entertainment
11%
Take-Two Interactive
6%
Ubisoft
4%
$300B
TAM
$85B
SAM
$7.4B
SOM
Revenue Streams
Live Services71%
Full Game Sales22%
Platform & Other7%
Business Units
EA Sports (Sports Simulations)55%
EA Sports FC, Madden NFL, NHL, NBA Live, and UFC franchises generating revenue primarily through Ultimate Team live services and annual game sales to a global sports gaming audience.
Respawn & Action25%
Apex Legends, Star Wars Jedi: Survivor, and Battlefield driving live service cosmetic revenue and premium game sales across the action and shooter genre.
Maxis & Other20%
The Sims franchise and EA Play subscription revenue, with The Sims 4 free-to-play conversion driving expansion pack and DLC sales across a primarily PC and console audience.

Electronic Arts Internal Tools & Processes

Internal Tools
12 departments
Game Engineering2800 people · 3 roles
Standards & Certifications
10 standards
Compliance frameworks, security audits, and quality certifications this company maintains.
Security
ISO 27001
Certified
Electronic Arts maintains ISO 27001 certification for its information security management systems, protecting player account data, payment information, and game intellectual property across EA's global publishing infrastructure and online gaming services.
Security
PCI DSS Level 1
Certified
EA holds PCI DSS Level 1 certification for its EA app storefront and in-game purchase systems, ensuring that credit card and payment data from millions of EA Sports FC and Apex Legends Ultimate Team transactions are processed under the highest tier of payment card security compliance.
Privacy
COPPA
Compliant
Electronic Arts complies with the Children's Online Privacy Protection Act (COPPA) across its games and EA app platform, implementing age-gating, parental consent mechanisms, and data minimization practices for players under 13 — critical for EA's family-oriented titles like The Sims and EA Sports FC.
Privacy
GDPR
Compliant
EA complies with the EU General Data Protection Regulation across its European player base, maintaining privacy-by-design in its game services, providing data subject access request fulfillment, and ensuring lawful processing of the personal data of hundreds of millions of European players across EA Sports FC, Apex Legends, and The Sims.
Regulatory
ESRB Ratings
Compliant
All Electronic Arts titles carry ESRB age ratings applied through EA's internal content review process, ensuring parents and retailers can identify appropriate games for different age groups — from E for Everyone titles like EA Sports FC to M for Mature titles in the Battlefield franchise.
Regulatory
PEGI Ratings
Compliant
EA's European releases comply with PEGI (Pan European Game Information) age classification standards, which are legally mandated in many EU member states. EA's content localization and PEGI submission process ensures all titles receive appropriate age labels before European retail and digital distribution.
Security
SOC 2 Type II
Certified
EA's online gaming infrastructure and EA app platform maintain SOC 2 Type II certification, providing institutional and enterprise partners with independent assurance that EA's security, availability, and confidentiality controls protecting player accounts and game data meet AICPA Trust Service Criteria.
Privacy
CCPA
Compliant
Electronic Arts complies with the California Consumer Privacy Act for its California-resident player base, providing opt-out mechanisms for personal data sale, honoring data deletion requests, and publishing a compliant privacy policy covering EA's data practices across all EA app, console, and mobile game services.
Regulatory
Loot Box Disclosure
Compliant
EA discloses item drop rates and odds for randomized content (loot boxes and player packs) across its games following regulatory scrutiny in Belgium, Netherlands, and other jurisdictions, and voluntary industry commitments. EA Sports FC Ultimate Team pack odds are publicly disclosed on EA's website and in-game.
Regulatory
Responsible Gaming Standards
Compliant
EA implements responsible gaming features across its live service titles including spending limits, playtime reminders, and parental controls aligned with industry standards from the Entertainment Software Association (ESA) and regional bodies, addressing regulatory scrutiny around in-game purchasing in titles popular with younger audiences.

Electronic Arts Interview Preparation

Interview Prep
Role-specific interview questions and keywords. Select a department, then click any role to prepare.
Game Engineering· 3 roles

Electronic Arts Products & Competitors

Product Suite
5 products · select one to explore
Gaming
Gaming
EA Sports FC
The world's game

EA Sports FC is EA's flagship football (soccer) simulation franchise, providing authentic club, league, and national team experiences across console, PC, and mobile following EA's departure from the FIFA licensing agreement in 2023. The game generates the majority of its revenue through Ultimate Team, a live service mode where players build squads using collectible player cards purchased or earned in-game.

Use Cases
Building a competitive Ultimate Team squad using earned and purchased player packs in EA Sports FC 25Competing in EA Sports FC online ranked seasons and the EA Sports FC Pro Clubs mode with a group of friendsManaging a club across multiple seasons in Career Mode, simulating transfers, training, and tactical setups
No image
Key Customers
NKE
Nike
PEP
Pepsi
EAP
EA Play Subscribers
Competitive Intelligence
VSeFootball (Konami)
THEM

eFootball is Konami's free-to-play football simulation game available on console, PC, and mobile, featuring licensed club and national team content with a focus on realistic ball physics and a live service model.

EDGE

Dominant global football game brand with 150M+ registered players vs. eFootball's limited competitive footprint

VSUFL
THEM

UFL is a free-to-play competitive football game developed by Strikerz Inc., offering licensed players and clubs with a focus on skill-based gameplay and no pay-to-win mechanics.

EDGE

30+ years of football game IP, licensed leagues, and Ultimate Team engagement vs. UFL's new entrant status

VSFootball Manager (Sports Interactive)
THEM

Football Manager is a football management simulation game where players take the role of a club manager, making tactical, transfer, and training decisions rather than controlling players directly on the pitch.

EDGE

Broader on-pitch gameplay and casual player base vs. Football Manager's management-only simulation niche