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Take-Two Interactive
Entertainment

Take-Two Interactive Company Overview

Take-Two Interactive logo

Take-Two Interactive

● Active
Entertainment · New York, New York · Est. 1993
GamingEntertainmentConsumerMobileB2C↗ Website
$30B
Valuation
$5.7B
Revenue
11k+
Employees
1993
Founded

Take-Two Interactive is a global video game publisher and developer operating through its Rockstar Games, 2K, and Zynga labels. It serves console, PC, and mobile gamers worldwide with franchise titles including Grand Theft Auto, NBA 2K, Red Dead Redemption, Civilization, and BioShock.

Recent Press
5 items
Press Release·2026-02-03
Grand Theft Auto VI Release Date Confirmed for November 19, 2026
Take-Two Interactive confirmed GTA VI will launch on November 19, 2026, with the company projecting record Net Bookings levels in Fiscal 2027 on the back of the release.
Press Release·2026-01-10
Take-Two Reiterates Expectations for Sequential Net Bookings Growth in FY2026 and FY2027
Take-Two reiterated guidance for sequential increases in Net Bookings through Fiscal 2026 and record levels in Fiscal 2027, anchored by GTA VI and a robust release pipeline.
Press Release·2025-11-06
Take-Two Raises FY2026 Net Bookings Forecast for Second Consecutive Quarter
Take-Two raised its Fiscal Year 2026 Net Bookings forecast for the second consecutive quarter following strong Q2 FY2026 results ended September 30, 2025.
Press Release·2025-08-05
Take-Two Q1 FY2026 Net Bookings Hit $1.42 Billion, Surpassing Guidance
Take-Two reported Q1 FY2026 Net Bookings of $1.42 billion, significantly above guidance, driven by mobile titles, NBA 2K, and ongoing Grand Theft Auto series performance.
Acquisition·2025-07-15
Take-Two Acquires Gearbox Entertainment to Expand IP Portfolio
Take-Two completed the acquisition of Gearbox Entertainment, adding the Borderlands franchise and other properties to its portfolio ahead of the Borderlands 4 release.
Company History
9 milestones
Take-Two Interactive Software was founded in 1993 by Ryan Brant in New York City as a video game publisher, initially focused on distributing games for other developers before building its own label infrastructure.

Take-Two Interactive Organization Structure & Team

Org Chart
11,000 employees · Click a leader to explore their team
9,690 across 12 departments
Chief Executive Officer
Strauss Zelnick
Karl Slatoff — Departments
· 9690 people across 12 depts

Take-Two Interactive Financials, Revenue & Market Share

Annual Revenue
$5.7B
+5% vs prior year
YoY Growth
+5%
From $3.4B to $5.7B
Revenue / Employee
$491K
Annual revenue per full-time employee
Revenue Growth
2020
2021
2022
2023
2024
2025
$3.4B
$3.4B
$3.5B
$5.3B
$5.4B
$5.7B
Market Share
Console & PC Gaming (Rockstar + 2K)
8%
share
Take-Two Interactive
8%
Activision/Microsoft
12%
Sony Interactive Entertainment
11%
Electronic Arts
8%
Ubisoft
4%
$250B
TAM
$65B
SAM
$5.4B
SOM
Revenue Streams
Live Services & Recurrent Consumer Spending66%
Full Game Sales28%
Other Revenue6%
Business Units
Rockstar Games45%
Publisher of Grand Theft Auto and Red Dead Redemption franchises; generates the majority of Take-Two revenue through GTA Online live services and catalog sales of GTA V and RDR2.
2K35%
Publisher of NBA 2K, Civilization, BioShock, Borderlands, and WWE 2K franchises; anchored by NBA 2K annual sports simulation and growing turn-based strategy titles.
Zynga20%
Mobile gaming division acquired 2022; operates Toon Blast, Empires & Puzzles, Words With Friends, FarmVille, and Match Factory targeting casual and mid-core mobile audiences.

Take-Two Interactive Internal Tools & Processes

Internal Tools
12 departments
Rockstar Games Studios3200 people · 3 roles
Standards & Certifications
10 standards
Compliance frameworks, security audits, and quality certifications this company maintains.
Security
PCI DSS
Certified
Take-Two Interactive and its Zynga mobile division maintain PCI DSS compliance across all payment processing for GTA Online Shark Cards, NBA 2K VC purchases, and Zynga's in-app purchase infrastructure serving hundreds of millions of transactions annually.
Security
SOC 2 Type II
Certified
Take-Two's Social Club platform and Zynga mobile backend infrastructure maintain SOC 2 Type II certification, ensuring the confidentiality, availability, and integrity of player account data across GTA Online, NBA 2K, and Zynga's 183M monthly active user base.
Privacy
COPPA
Compliant
Take-Two's Zynga division maintains COPPA compliance across its mobile titles, implementing age-gating, parental consent workflows, and restricted data collection for players under 13 — critical for Zynga's casual mobile audience that skews toward younger demographics.
Privacy
GDPR
Compliant
Take-Two and Zynga comply with GDPR across all European player accounts, providing data subject request workflows, consent management, and data deletion capabilities through the Social Club and Zynga platforms serving tens of millions of EU-based players.
Privacy
CCPA
Compliant
Take-Two implements California Consumer Privacy Act (CCPA) compliance across GTA Online, NBA 2K, and Zynga mobile properties, providing California residents with opt-out rights for data sale and deletion requests through its player privacy portal.
Regulatory
PEGI
Certified
Take-Two titles released in Europe carry Pan European Game Information (PEGI) age ratings, with Rockstar's Grand Theft Auto and Red Dead Redemption franchises consistently rated PEGI 18 to comply with EU content classification requirements across 38 participating countries.
Regulatory
ESRB
Certified
Take-Two submits all titles to the Entertainment Software Rating Board (ESRB) for content classification in North America, with GTA VI and GTA Online rated M (Mature 17+) and Civilization VII rated E10+ reflecting the full breadth of Take-Two's multi-audience portfolio.
Security
ISO 27001
In Progress
Take-Two is pursuing ISO 27001 certification for its corporate IT and cloud infrastructure as part of its post-Zynga acquisition security unification effort, aligning information security management systems across Rockstar, 2K, and Zynga under a single enterprise framework.
Accessibility
WCAG 2.1
Compliant
Take-Two incorporates WCAG 2.1 accessibility guidelines across its Social Club web platform and select game titles, including subtitles, colorblind modes, and remappable controls in GTA Online, Red Dead Online, and NBA 2K to ensure games are playable by the broadest audience possible.
Environmental
ISO 14001
Certified
Take-Two Interactive maintains ISO 14001 environmental management certification across its studio operations and digital publishing infrastructure, supporting its sustainability commitments to reduce the environmental impact of developing and operating live-service games including Grand Theft Auto Online and NBA 2K.

Take-Two Interactive Interview Preparation

Interview Prep
Role-specific interview questions and keywords. Select a department, then click any role to prepare.
Rockstar Games Studios· 3 roles

Take-Two Interactive Products & Competitors

Product Suite
5 products · select one to explore
Entertainment
Media & Entertainment
Grand Theft Auto Online
The ever-evolving shared world

Grand Theft Auto Online is the persistent multiplayer world embedded within GTA V, offering an open-ended criminal sandbox for up to 30 players. It generates billions annually through Shark Card microtransactions and major content updates, serving as Rockstar Games' primary live-service revenue engine.

Use Cases
Hosting organized heist missions with friends across the Los Santos Criminal Enterprises updateCompleting the Cayo Perico Heist for high-yield solo or co-op payoutsCompeting in adversarial modes and races using customized vehicles and weapons loadouts
No image
Key Customers
MSFT
Microsoft
SNE
Sony
VLV
Valve
Competitive Intelligence
VSFortnite
THEM

Fortnite is Epic Games' free-to-play battle royale and live-service game available on all major platforms, generating revenue through a cosmetic item shop and seasonal battle pass subscriptions.

EDGE

Deeper ongoing criminal-sandbox narrative versus Fortnite's battle royale-first format

VSRoblox
THEM

Roblox is a user-generated gaming platform that allows players to create and monetize their own game experiences, targeting a broad audience from children through young adults.

EDGE

AAA production quality and adult-oriented open world versus Roblox's UGC sandbox

VSCall of Duty: Warzone
THEM

Warzone is Activision's free-to-play battle royale and extraction shooter, integrated with the broader Call of Duty live-service ecosystem across console and PC.

EDGE

Persistent narrative open world versus Warzone's match-based shooting focus